Hello!

Potion Icon

I'm Joeb Rogers, a passionate professional gameplay and tools engineer who loves to design and develop game-focused applications.

Got an interesting project? Send me a message at joebrogers@pixcelstudios.uk

Background
Portrait

I'm an independent gameplay and tools engineering contractor, currently based in Edinburgh, UK. I work with a wide variety of clients, from individuals looking for someone to build their dream game to independent studios and startups that need a talented professional to help to develop their projects. I graduated from Birmingham City University, with First-class Honours in BSc. Interactive Entertainment: Game Development, and have commercial AAA programming experience working as an Online Tools Designer at Rockstar North.

As an independent contractor, I take a lot of joy in being able to continually work on a variety of different projects as it forces me to interact with new technologies, work with new people and consistently allow me to keep growing and learning. There's nothing like the freedom of being able to always work on the most interesting up-and-coming opportunities that present themselves to you. My passion truly lies in game development. I love being able to design and develop interactive experiences that can be enjoyed globally by a wide-range of different audiences. I also love being able to create and experiment with the development on indie tools, as it gives me a chance to try and give back to the community I work in and hopefully make the lives of my fellow developers easier.

If I'm not working hard with clients, I'm probably working on a personal project, participating in a game jam, powerlifting or exploring the gorgeous highlands of my local area.

I'm always on the lookout for new clients with interesting projects to work on, so if you think that's you, send me an email!

Skills
Languages
  • C++
  • C#
  • Lua
  • JavaScript (ES6)
  • HTML5
  • CSS3/Sass
Fields
  • Gameplay
  • Tools
  • Scripting
  • Engine
  • User Interface
Game Jam Projects

An atmospheric, explorative retro-inspired puzzle platformer. In a silent landscape, explore the environment to collect relics that will one-by-one restore life to the world through sound effects and instruments.

Developed in 72 hours for the GDL January Jam. The theme for the jam was Silence. Art, Design and Code by me. Audio by the talented composer Mortistar

Slime Stars is a very small and colourful arcade puzzle-platformer. Play as a cute slime and jump your way to victory by changing your quantum matter to navigate through jumping puzzles and reach the goal.

Developed in 14 hours for the GDL October Game Jam. The theme for the jam was Quantum. Art, Design, Code and Audio by me.

Free Assets

BitPotion is a cute 4x7 pixel font available for both commercial and non-commercial use under the CC-BY license.

Directory is a lightweight utility to template project structures and simplify the process of starting new projects, as well as help you stay organised.

A tiny scene-entity-component library created for the PICO-8 fantasty console.

For the API Docs, you can head here.

A small library of tweening/easing functions for use in the PICO-8 fantasy console, inspired by Robert Penner's easing functions.

A small wrapper library for the PICO-8 fantasy console, meant as an extension to the PICO-Tween easing library.

For the API Docs, you can head here.